I’ve seen a couple mentions of the App freezing during the AI turn since the August 1, 2019 update. I apologize for this problem as it sounds incredibly frustrating. I am currently searching for the possible source of this issue as I have not been able to personally observe it. If anyone has any information as to how to replicate any such issues, please send us an email at email@example.com or post to the support forum thread that I’ve created for this issue.
Again, I will be searching for this issue and hope to resolve it as soon as I can identify it and root out the cause. Thanks for your patience, understanding, and assistance. And thank you for playing!
The Separatist hero, Rex Cairnhill, has been through more than a few tough times. But the town ne’er-do-well has always pulled through thanks to his admirable, persevering spirit and an uncanny bit of luck!
When deployed into battle Rex’s luck can rub off on the units nearby. He has a 25% chance to grant the “Lucky” status to neighboring units. “Lucky” units receive both attack and defense bonuses that are higher than those offered by other status buffs. At the start of each turn, the “Lucky” units near Rex will display a shamrock-shaped buff icon to let you know that they’re about to have one terrific turn!
Because Rex’s buff only occurs in 25% of the units in his power range it can be a bit tricky to depend upon. However, it helps to know that when it comes to Rex himself, his luck never seems to run out. Any unit that Rex with Rex aboard will always receive his “Lucky” buff!
A few known issues are being fixed in an upcoming update. If you are encountering the following issue, please be patient! I’m going to try to have an update ready by the beginning of next week, around Jun 24, 2019.
There is an issue where retrying a level after failing, by reloading your saved resume file (if one exists), will result in player input being frozen. Fortunately, this doesn’t cause too much trouble as the game can be restarted and the save file will be safe and sound, but the fix is on its way!
There are several small adjustments in the works that all improve the user interface and therefore the user experience for the better in the pipeline as well, including allowing the player to draw by dragging in the map editor. This makes placing roads, rivers, and swathes of terrain much easier!
I hope I haven’t missed any major issues. Please keep an eye out for things and post about them on the forum or email us at the help account, firstname.lastname@example.org.
Enthrallium Wars hit the iOS App Store in early June and has organically grown to a few dozen users!
To those of you who have found the game and are plugging through the campaign, good luck! Savepoint Games is excited to help make the experience a great one!
Please register and sign in to the forum to report any bugs or other issues. Or if that sounds like too much trouble, feel free to simply email email@example.com. We will be looking forward too seeing the experiences of our earliest players.
Just in time for the holidays, our beta test for Enthrallium Wars is ready to go! After incorporating a lot of changes made based on the short test period on the 16-level demo, the entire game is now ready to test. Contact us for access if you’re interested in being a tester!
The finishing touches are going into the first beta test of Enthrallium Wars. Over the next few weeks we are hoping to get the game into the hands of players in order to fine tune the first 16 levels of the game, which comprises the tutorial and demo portion of the game.
Four Enthrallium Wars heroes make their appearance in the demo, with 3 being available for unlock and use throughout the demo. Versus mode and its associated Map Editor mode are also available in the beta!
If you feel like trying out Enthrallium Wars for yourself contact us at firstname.lastname@example.org for more information. Just mention that you’re interested in the beta and we’ll work it out!
Last week was nearly entirely dedicated to improving the artwork for Enthrallium Wars and the beta demo. Some of the rough edges on UI assets were smoothed over and three new art assets were created to present the opening narrative for the campaign. A video demo for the game is also in the works. So look for that in the near future!
Amongst the UI assets that were improved was a new character portrait for Isola Bright, one of the games main protagonists. She’s been difficult to pin down because she’s meant to be an appealing character, but I have tried to stay away from creating a cliché.
The narrative assets took the lion’s share of the hours last week. It’s been a very long time since the art was the focus in production and it took slightly longer than desired to power through the creation of three, full-screen images meant to illustrate a fairly large amount of backstory.
Writing copy for that backstory was a challenge as well, since brevity was a major priority in getting to the core gameplay loop as quickly as possible. As this narrative presentation is still in flux, I’ll refrain from sharing it as a whole for the time being, but here’s a peek at one of the assets!
Regarding the demo, the narrative art provided a great backdrop for the game titles and allowed me to finally put together a draft of a demo video that emulates the target feel of the final demo video to come. I’m passing it around to people with whom I’ve worked in the past for critique so I can make revisions before sharing it. But it’s exciting progress to be sure! With any luck I can have a demo video up soon!
Welcome to Savepoint Games! I’m hoping to update about once every week or two about the progress of Enthrallium Wars as it approaches release. This is the first time I’ve ever done a solo release so there are likely to be lots of curves in the road ahead, but I intend to navigate them and share the experience here!
Please feel free and encouraged to contact me with comments and questions. I think feedback will likely help me out tremendously!