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Savepoint Games
KeymasterFor the time being, the moderation of this forum has been set to require moderation for every post and reply. This is in response to some suspicious activity we’ve been seeing with user registrations. Please be patient if this causes some temporary delays! Once things look clear we will likely relax a lot of the moderation settings.
Savepoint Games
KeymasterSupport is testing out some forum moderation settings to insure this forum remains spam-free and useful for our players! Please let us know if you encounter any difficulties posting!
Savepoint Games
KeymasterI’ve located the issue. It was caused by one of the changes to 1.3 which was meant to prevent this kind of error. The fix is on its way. Please be patient. Look for the solution to be in when the next update drops ASAP. (version 1.5.x in the very near future!)
Savepoint Games
KeymasterSolved! (hopefully!)
With the help of one of our kind players we have found at least one cause of this bug! The fix will be in the update for version 1.2!
The bug is caused by using the contextual navigation that is triggered when a unit is moved to attack by clicking on a red-highlighted, attackable enemy, which is next to a friendly unit. The navigation system wasn’t properly checking for occupied tiles. Please avoid this until the fix is available by clicking your unit into position first and then firing to avoid the game navigating your units on top of each other!
Thanks for the help in finding this bug! We hope it’s only one of very few!
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